Discrepancy between virtual speed and real speed of rotation of the wheel in a trainer
The virtual speed in the game is calculated based on power. Unfortunately, the real speed of rotation of the wheel in a trainer very often does not correspond to the virtual speed. There is also no real response of the virtual speed to the change in cadence. I suggest you study the problem in detail and try to bring the behavior of the virtual bike closer to the real one. This is very important for the correct choice of real gears.
Many thanks for your suggestion and support for TrainingPeaks Virtual.
As another commenter has already noted, this isn't possible with the current trainer hardware as the hardware isn't aware of all the other factors that are happening in the virtual world.
In the future, then it would of course be great to be able to implement it, but to set expectations, that would require a new generation of trainer hardware to do.
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easterndan commented
This makes no sense at all. Are you riding up a 10% grade into a headwind on your trainer?