Skip to content

Settings and activity

59 results found

  1. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates shared this idea  · 
  2. 13 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  3. 8 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  4. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  5. 15 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  6. 9 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Ryan Yates commented  · 

    Problem: The current AI behavior limits competitive realism in longer races because bots consistently ride inefficiently hard in a group. These hard efforts prevent them from executing race-winning moves against high-level human competitors (e.g. sprinting at the end or punching on a selective hill). They seem to manage this better in races under 1 hour.

    I consistently observe that the bots I ride with accumulate a significantly higher TSS than me despite being often lighter weight and having higher FTPs than me. This indicates they spend far too much energy while in the draft in their groups.

    Solution: In groups larger than 1, bots should randomly take timed pulls and then draft effectively while other bots take turns.

    Bots should choose to take a pull or skip whenever it is their turn. When they are finished pulling or if they skip it is the next bots turn.

    Bots would be more likely to take a turn if they are rouleur or TT bots or if they have plenty of reserve energy. Bots would be less likely to take a turn if they are sprinter bots or they are low on reserve energy.

    Bots would probably need to increase their speed when they are "next up" so that they can more easily begin their turn. It would also be helpful if a bot would get into the group chat and let any humans know when they are "next up" so they can participate in the turns. This would help simulate real life rolling through.

    Ultimately, this should help bots preserve their energy and make them better prepared for key selection points in the race.

    Ryan Yates supported this idea  · 
  7. 7 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  8. 72 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Ryan Yates commented  · 

    Custom signs using the waypoint feature in gpx files could add a lot to custom routes. Course makers could add in signs for the start of climbs, summits, altitudes, various distance markers, towns, etc. It would help orient riders on the course and add a lot of immersion.

    It seems like it could use the current banner style but pull text from the gpx waypoint to display

    Ryan Yates supported this idea  · 
  9. 5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  10. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  11. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  12. 8 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  13. 11 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  14. 15 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  15. 28 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Ryan Yates commented  · 

    When you join a team race on TPV, you are often with bot teammates. This is a great tool for filling out teams, but currently the bots don't seem to know that they have teammates. It would be great if they had some simple rules so as a human you could rely on them to make certain decisions while racing. This would also help the all-bot teams you are racing against perform better. Here are some ideas for teammate behavior:

    1. Bots work for, or are deferential to, higher rated teammates
    2. If a bot is in the lead group with a higher rated teammate, they should work harder or attack. Also, if any bot is in a group with the highest rated teammate, they should work harder and chase down attacks
    3. If a lower rated bot is in a group ahead and their highest rated teammate is in a group behind, they should not work, but they should follow attacks.
    4. If a higher rated teammate attacks, they should not follow

    Having some simple rules for team work like this would really improve the team dynamics in races and make team racing feel more authentic. These are probably not perfect rules, but the basics of doing work that benefits the highest rated teammate is what I am going for.

    Ryan Yates supported this idea  · 
  16. 4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  17. 5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  18. 10 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  19. 4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Ryan Yates supported this idea  · 
  20. 25 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Ryan Yates commented  · 

    Love this idea! I use the passive bots for this and it helps, but I think just being able to race against easier bots would be better (in unranked events)

    Ryan Yates supported this idea  · 
← Previous 1 3