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  1. 109 votes

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    Alexandre Petchnikov supported this idea  · 
  2. 63 votes

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    Alexandre Petchnikov supported this idea  · 
  3. 3 votes

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    Alexandre Petchnikov supported this idea  · 
  4. 16 votes

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    Alexandre Petchnikov supported this idea  · 
  5. 3 votes

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  6. 5 votes

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  7. 8 votes

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    Alexandre Petchnikov supported this idea  · 
  8. 3 votes

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  9. 2 votes

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  10. 172 votes

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  11. 20 votes

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    Alexandre Petchnikov supported this idea  · 
  12. 14 votes

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    Alexandre Petchnikov supported this idea  · 
  13. 28 votes

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  14. 25 votes

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    Many thanks for your suggestion and support for TrainingPeaks Virtual.

    In general, some degree of gamification can be good, but we need to be careful not to go too far - for example, we would not want to do anything that encouraged an athlete to train when it would be better for them to be resting etc.

    It's therefore an area we will certainly be looking at, but at this stage it's unclear what changes we may or may not make.

    Alexandre Petchnikov supported this idea  · 
  15. 55 votes

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    Alexandre Petchnikov supported this idea  · 
  16. 96 votes

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    Alexandre Petchnikov supported this idea  · 
  17. 14 votes

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    Many thanks for your suggestion, and support for TrainingPeaks Virtual.

    To confirm, the TrainingPeaks Virtual physics engine already takes into account the height and weight of riders, so - to use your example - you will already experience a higher drafting effect when sitting behind a larger rider.

    All that is currently missing is the graphical representation of that.

    Alexandre Petchnikov supported this idea  · 
  18. 13 votes

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    Alexandre Petchnikov supported this idea  · 
  19. 8 votes

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    Alexandre Petchnikov supported this idea  · 
  20. 15 votes

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    Alexandre Petchnikov supported this idea  ·