Settings and activity
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39 votes Jarvis
    
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2 votes Jarvis
    
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203 votes Jarvis
    
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13 votes Jarvis
    
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14 votes Jarvis
    
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4 votesAn error occurred while saving the comment  Jarvis
    
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28 votes Jarvis
    
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28 votes Jarvis
    
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18 votes Jarvis
    
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 commented Jarvis
    
 commentedOnce data collection of physical gear to virtual gear is done, it opens up the opportunity for "auto calibration" regardless of which physical gear you are in. It can create the model of what flat road should be and therefore when someone is spinning at the start before an event or right at the start it can compare that to the flat model generated and change the multiplier such that the rider resistance, and power matches the model. This auto calibration and take it effect each time there is a "flat" section  Jarvis
    
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13 votes Jarvis
    
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28 votesMany thanks for your suggestion and support for TrainingPeaks Virtual. In general, some degree of gamification can be good, but we need to be careful not to go too far - for example, we would not want to do anything that encouraged an athlete to train when it would be better for them to be resting etc. It's therefore an area we will certainly be looking at, but at this stage it's unclear what changes we may or may not make. An error occurred while saving the comment  Jarvis
    
 commented Jarvis
    
 commentedLive segments wouldn't be a bad idea, the user can chose to push or not through these segments. Doesn't need to be every route but only on certain routes maybe 
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62 votes Jarvis
    
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133 votes Jarvis
    
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4 votes Jarvis
    
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Single UI across multiple platforms works ... But it needs to be designed for the hardest interactions to start with. IndieVelo started off as a Computer with keyboard and mouse interface. Now that it has grown into multiple platforms, it need to rethink of a mobile/ATV design and in general a good mobile design also works on a PC