Settings and activity
19 results found
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21 votesCatherine VanRhee supported this idea ·
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25 votesCatherine VanRhee supported this idea ·
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17 votesCatherine VanRhee supported this idea ·
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8 votesCatherine VanRhee supported this idea ·
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28 votesCatherine VanRhee supported this idea ·
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18 votes
Many thanks for this more nuanced suggestion, and support for TrainingPeaks Virtual.
We've deliberately not declined this one and will add it to the list of suggestions to consider in more detail. Whilst the general position remains that we deliberately choose not to publish this metric, it potentially could be displayed for yourself only (and be blank when viewing other riders) as an option in the custom UI.
Catherine VanRhee supported this idea · -
8 votesCatherine VanRhee shared this idea ·
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16 votes
Many thanks for your suggestion and support for TrainingPeaks Virtual.
In general, some degree of gamification can be good, but we need to be careful not to go too far - for example, we would not want to do anything that encouraged an athlete to train when it would be better for them to be resting etc.
It's therefore an area we will certainly be looking at, but at this stage it's unclear what changes we may or may not make.
An error occurred while saving the comment Catherine VanRhee supported this idea · -
4 votesCatherine VanRhee supported this idea ·
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19 votesCatherine VanRhee supported this idea ·
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54 votesCatherine VanRhee supported this idea ·
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7 votesCatherine VanRhee supported this idea ·
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18 votesCatherine VanRhee supported this idea ·
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15 votesCatherine VanRhee supported this idea ·
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12 votesCatherine VanRhee supported this idea ·
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9 votes
Many thanks for your suggestion, and support for TrainingPeaks Virtual.
To confirm, the TrainingPeaks Virtual physics engine already takes into account the height and weight of riders, so - to use your example - you will already experience a higher drafting effect when sitting behind a larger rider.
All that is currently missing is the graphical representation of that.
Catherine VanRhee supported this idea · -
103 votesCatherine VanRhee supported this idea ·
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43 votesCatherine VanRhee supported this idea ·
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152 votesCatherine VanRhee supported this idea ·
How about the ability to earn equipment that can give you an advantage? IRL equipment choice can make a difference and is very tactical decision so I think it is in keeping with the goals of TPVirtual. Equipment must be bought IRL so perhaps a way to 'earn' it within the game would make sense? Regardless of whether it's considered a 'gamification' I think we should be able to have a 'garage' where we can accumulate different equipment and choose our equipment for our rides. I will post a separate suggestion for this.